Majestic Twelve

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Majestic Twelve

This is the site for the Majestic Twelve battle nations community


5 posters

    Advised units

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    I have r6 wimps

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    Total Votes: 13
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    Michiel21
    Admin
    Admin


    Posts : 19
    Join date : 2014-04-30
    Location : Netherlands

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    Post by Michiel21 Fri May 02, 2014 7:43 am

    Everyone,

    Included are the unit names, followed by the suggested quantity, and in some cases a brief description/reason/note (assume max rank for everything, as much as possible, of course):

    ...Arctic Trooper (50) - very strong infantry
    ...Chucker (100) - Reliable anti-air (build at Frontier Recruitment)
    ...Cryo Trooper (50) - the only non-nanopod unit that can freeze enemies
    ...Eagle Eye (prestige unit) (20) - high dodge, versatility with attack options (great non-nanopod alternative to Veteran and similar units)
    ...Heavier Tank (100) - the best non-nanopod tank, costs widgets to build and gears to heal so this one takes a LOT of planning and time to get 100
    ...Light Chemical Tank (50) - extremely damaging especially versus raiders and animals
    ...MG Turret (200) - rediculously easy and quick to mass produce and rank up, cheap as dirt to heal
    ...Peace Keeper (50) - VERY durable, extremely high dodge and relatively cheap front-line infantry (testimonial:  sherlock used these in BS8 and BS9!!!)
    ...Plasma Artillery Cannon (100) - best non nano unit ingame, it is even better than mid-classed nano units. 5 hvyr tanks + 8 plasma artillery cannons will most likely get you through a boss strike. (Like the wimp this unit become pro at a certain rank, in this case it is rank 4).
    ...Plasma Field Technician (prestige unit) (20) - super good damage and durability for a non-nanopod infantry
    ...Portable Wall (50) - perfect shield choice when the enemy uses a lot of poison/fire, gear expensive to produce PLAN AHEAD
    ...Rocket Truck (50) - anti-air and area attack with the Triple Strike attack
    ...Royal Spiderwasp Warrior (50) spend all your prestige on this if you are planning on making prestige units. Pros: a better, more durable, more attacking peace keeper. Cons: takes a lot of sp to rank.
    ...Tank Killer (100) - one shot or debilitate almost any single enemy armored unit even at maximum level, by level 65 they are dirt cheap to heal
    ...The Wimp (500 ~1000) - 54 seconds heal time, 230~345 damage, 3 units at a time, 350 hp. Limited to 3 wimps per battle and can't hit anti-air. Good for infantry only strikes.
    ...Trebuchet (50) - must be r6 and research the baby raptor attack (one time nanopod cost) in 3.6 or 4.0 this unit will be anti-air and can kill ANY plane INSTANTLY.


    Last edited by Michiel21 on Sun Aug 03, 2014 6:12 am; edited 5 times in total
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    westdw


    Posts : 1
    Join date : 2014-05-31

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    Post by westdw Sat May 31, 2014 2:46 pm

    I might have gone a little wimp crazy.

    Advised units Wimps10
    CujoLatte
    CujoLatte


    Posts : 2
    Join date : 2014-06-01
    Age : 59
    Location : Pa

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    Post by CujoLatte Sun Jun 01, 2014 9:50 am

    westdw wrote:I might have gone a little wimp crazy.

    Advised units Wimps10


    That's funny….
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    Rockshaft1


    Posts : 1
    Join date : 2014-05-04

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    Post by Rockshaft1 Sun Jun 01, 2014 8:08 pm

    Wimps are great for filling in the front row when you are low on resources
    Chacrense
    Chacrense


    Posts : 3
    Join date : 2014-05-05

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    Post by Chacrense Tue Jun 24, 2014 2:58 pm

    By alphabetical order! We can't ask for anything better lol

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