Everyone,
Included are the unit names, followed by the suggested quantity, and in some cases a brief description/reason/note (assume max rank for everything, as much as possible, of course):
...Arctic Trooper (50) - very strong infantry
...Chucker (100) - Reliable anti-air (build at Frontier Recruitment)
...Cryo Trooper (50) - the only non-nanopod unit that can freeze enemies
...Eagle Eye (prestige unit) (20) - high dodge, versatility with attack options (great non-nanopod alternative to Veteran and similar units)
...Heavier Tank (100) - the best non-nanopod tank, costs widgets to build and gears to heal so this one takes a LOT of planning and time to get 100
...Light Chemical Tank (50) - extremely damaging especially versus raiders and animals
...MG Turret (200) - rediculously easy and quick to mass produce and rank up, cheap as dirt to heal
...Peace Keeper (50) - VERY durable, extremely high dodge and relatively cheap front-line infantry (testimonial: sherlock used these in BS8 and BS9!!!)
...Plasma Artillery Cannon (100) - best non nano unit ingame, it is even better than mid-classed nano units. 5 hvyr tanks + 8 plasma artillery cannons will most likely get you through a boss strike. (Like the wimp this unit become pro at a certain rank, in this case it is rank 4).
...Plasma Field Technician (prestige unit) (20) - super good damage and durability for a non-nanopod infantry
...Portable Wall (50) - perfect shield choice when the enemy uses a lot of poison/fire, gear expensive to produce PLAN AHEAD
...Rocket Truck (50) - anti-air and area attack with the Triple Strike attack
...Royal Spiderwasp Warrior (50) spend all your prestige on this if you are planning on making prestige units. Pros: a better, more durable, more attacking peace keeper. Cons: takes a lot of sp to rank.
...Tank Killer (100) - one shot or debilitate almost any single enemy armored unit even at maximum level, by level 65 they are dirt cheap to heal
...The Wimp (500 ~1000) - 54 seconds heal time, 230~345 damage, 3 units at a time, 350 hp. Limited to 3 wimps per battle and can't hit anti-air. Good for infantry only strikes.
...Trebuchet (50) - must be r6 and research the baby raptor attack (one time nanopod cost) in 3.6 or 4.0 this unit will be anti-air and can kill ANY plane INSTANTLY.
Included are the unit names, followed by the suggested quantity, and in some cases a brief description/reason/note (assume max rank for everything, as much as possible, of course):
...Arctic Trooper (50) - very strong infantry
...Chucker (100) - Reliable anti-air (build at Frontier Recruitment)
...Cryo Trooper (50) - the only non-nanopod unit that can freeze enemies
...Eagle Eye (prestige unit) (20) - high dodge, versatility with attack options (great non-nanopod alternative to Veteran and similar units)
...Heavier Tank (100) - the best non-nanopod tank, costs widgets to build and gears to heal so this one takes a LOT of planning and time to get 100
...Light Chemical Tank (50) - extremely damaging especially versus raiders and animals
...MG Turret (200) - rediculously easy and quick to mass produce and rank up, cheap as dirt to heal
...Peace Keeper (50) - VERY durable, extremely high dodge and relatively cheap front-line infantry (testimonial: sherlock used these in BS8 and BS9!!!)
...Plasma Artillery Cannon (100) - best non nano unit ingame, it is even better than mid-classed nano units. 5 hvyr tanks + 8 plasma artillery cannons will most likely get you through a boss strike. (Like the wimp this unit become pro at a certain rank, in this case it is rank 4).
...Plasma Field Technician (prestige unit) (20) - super good damage and durability for a non-nanopod infantry
...Portable Wall (50) - perfect shield choice when the enemy uses a lot of poison/fire, gear expensive to produce PLAN AHEAD
...Rocket Truck (50) - anti-air and area attack with the Triple Strike attack
...Royal Spiderwasp Warrior (50) spend all your prestige on this if you are planning on making prestige units. Pros: a better, more durable, more attacking peace keeper. Cons: takes a lot of sp to rank.
...Tank Killer (100) - one shot or debilitate almost any single enemy armored unit even at maximum level, by level 65 they are dirt cheap to heal
...The Wimp (500 ~1000) - 54 seconds heal time, 230~345 damage, 3 units at a time, 350 hp. Limited to 3 wimps per battle and can't hit anti-air. Good for infantry only strikes.
...Trebuchet (50) - must be r6 and research the baby raptor attack (one time nanopod cost) in 3.6 or 4.0 this unit will be anti-air and can kill ANY plane INSTANTLY.
Last edited by Michiel21 on Sun Aug 03, 2014 6:12 am; edited 5 times in total